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   8 d$="ENTER":
   7 d$="STOP THE TAPE":
   7 d$="START THE TAPE":
   7 d$="PSION 
   6 22c1For use with microdrive etc.
   5 d$="or any other key to continue":
   5 ;"                                ":
   4 sidea     
   4 mcode     T
   4 d$=f$(j,i)
   4 d$="sinclair":
   4 d$="ZXSpectrum":
   4 d$="You pressed "+d$:
   4 d$="WRONG!":
   4 d$="TEST":
   4 d$="SERIES":
   4 d$="Press y to run again":
   4 d$="Press the flashing key or keys":
   4 d$="Press STOP to exit":
   4 d$="Press "+
   4 d$="O.K.":
   4 d$="KEYBOARD TRAINER":
   4 d$="CURRENT":
   4 d$="    ":
   4 ch+" to continue":
   4 ^-+= :`?/*,. "
   4 ;"VOLUME SET CORRECTLY";
   4 ;"TRY AGAIN":
   4 ;"PLEASE  WAIT":
   4 ;" to continue":
   4 ;"       ":
   4 ;"         ";
   4 +"zxcvbnm "
   4 )="1234567890qwertyuiopasdfghjkl"+
   4 )="!@#$%&'()_
   3 p$="STOP THE TAPE":
   3 d$="PSION  
   3 d$="It should have been "+d$:
   3 ;"00000000000000000000000000000000";
   2 p$="START THE TAPE":
   2 p$="PSION  
   2 mcode     +
   2 logo      
   2 height is even
   2 f=f+f*d1*(1
   2 d$="STOP THE TAPE"
   2 d$="Press any key to continue":
   2 d$="Press any key to continue"
   2 d$="MAKE":
   2 d$="Enter "+d$:
   2 d$="CAPS/SYMBOL SHIFT":
   2 d$="CAPS SHIFT-"+
   2 c         ,
   2 ;f$(j,i);" ";
   2 ;"Press any key":
   2 ;"PRESS ANY KEY":
   2 -j)*den+0.5
   2 +"QWERTYUIOPASDFGHJKL ZXCVBNM"+
   2 )="1234567890QWERTYUIOPASDFGHJKL ZXCVBNM "
   2 ((x-a)*(x-a)+(y-b)*(y-b))
   2 "montecarlo"
   2 "hardware"
   2 "evolution"
   2 "dictionary"
   2 "character"
   2 "bubblesort"
   2           ,
   1 waves     
   1 wallg     
   1 wall      
   1 the 1st loop
   1 t(tot)=t(tot)+1
   1 t(tot)=140
   1 t(tot)=135
   1 t(tot)/sf+8
   1 t$="284567"
   1 t , the rabbit      population increases by 
   1 single wave plot
   1 sideb     
   1 sidea     x
   1 set up screen
   1 set up example
   1 set up display
   1 set up dice colours
   1 set attr for shift move
   1 scale time for plotting
   1 s$="qijclbCB"
   1 s$(f)=s$(f+1
   1 rescale rabbit axes
   1 rescale fox axes
   1 rainbow   
   1 r=r+tau*r*(1
   1 r=(ar - brf)
   1 r$+i,r(i+1
   1 r      and foxes by 
   1 pause=pause*50
   1 paper;paper;
   1 p$=p$+f$(n):
   1 p$="TYPE OF KEYWORD: Function":
   1 p$="TYPE OF KEYWORD: Command":
   1 p$="TURN TAPE OVER":
   1 p$="THRO' THE WALL":
   1 p$="SCORE":
   1 p$="REWIND & START":
   1 p$="Press y to play again":
   1 p$="Press n to exit":
   1 p$="Press any key":
   1 p$="Press any key to continue":
   1 p$="PSION   
   1 p$="KEYWORD":
   1 p$="END OF SIDE A":
   1 p$="Do you want to paint this? (y/n)":
   1 p$="DRAW":
   1 p$="DICTIONARY"::
   1 p$="CHAPTER "+f$(s
   1 p$="CAPS SHIFT-6 TO STOP":
   1 p$="+ AND X IN LINE - TRY AGAIN":
   1 p$=" CIRCLE WILL GO OFF THE SCREEN ":
   1 p$="   Press any key to continue   ":
   1 p$="    PRESS I FOR INSTRUCTIONS    "
   1 p$="       What colour? (0-7)       ":
   1 p$="        NO MORE ROOM       ":
   1 p$="           TRY AGAIN           ":
   1 p$="                                ":
   1 p         H
   1 p         ,
   1 p         
   1 n=card-s*13
   1 n$(f)=n$(f+1
   1 move cursor and set up
   1 montecarlo|
   1 m$(q)*0.76
   1 m         ,
   1 life      
   1 lesson4   L
   1 lesson3   
   1 lesson2   
   1 lesson1   
   1 k$="4567":
   1 k$="0123":
   1 j=b*a(n*x-256
   1 j=(j+a*a(m*x-256
   1 hardware  
   1 file      
   1 f=(cf - df/r)
   1 evolution 
   1 e$="You can read from and write to  RAM (this program is in RAM) butthe contents of RAM are lost    when the power is switched off.":
   1 e$="You can attach other peripherals(e.g. a printer) besides the    standard ones in this diagram   using the edge connector.":
   1 e$="This program will introduce the Spectrum hardware. We will startfrom the inside with the parts  that form the microcomputer.":
   1 e$="The most complex (yet cheapest) component is the microprocessor or CPU (Central Processing Unit)The CPU in the Spectrum is a Z80":
   1 e$="The interface between the CPU   and the peripherals is complex  but is handled by a single ULA -a custom-designed chip.":
   1 e$="The cassette recorder is an     input and output device which   is not for communication but forstorage of programs and data.":
   1 e$="The TV & loudspeaker are output devices which the Spectrum uses to pass information to you. The loudspeaker is playing now.":
   1 e$="The Spectrum 'talks' to you via the TV and you talk to or input information to the Spectrum     using the keyboard.":
   1 e$="The ROM contains fixed programs and data which allows the       Spectrum to start working as    soon as it is switched on.":
   1 e$="The CPU is of little use withoutmemory and the Spectrum has two kinds: ROM (Read Only Memory)   and RAM (Random Access Memory).":
   1 e$="In order for the computer to do useful work it must communicate with the outside world through  peripheral devices.":
   1 e$="Do you want to run this program again?                          Press Y or N for Yes or No.":
   1 e$="Because it is vital that you    know how to use the keyboard    there follows a series of       programs to ensure just that.":
   1 draw clock
   1 draw      
   1 dictionaryT
   1 d$="set up, then press q to commence":
   1 d$="and then press any key":
   1 d$="You should have pressed "+d$:
   1 d$="WAVES":
   1 d$="Use arrow keys and CAPS SHIFT to":
   1 d$="Too many foxes-foxes starve     ":
   1 d$="There are now lots of foxes     ":
   1 d$="The cycle repeats every 6 years":
   1 d$="The Spectrum Hardware":
   1 d$="THE E CURSOR":
   1 d$="SYMBOL SHIFT":
   1 d$="SORT":
   1 d$="Rabbit population decreases     ":
   1 d$="RABBITS":
   1 d$="Press any key":
   1 d$="Press any key to stop":
   1 d$="Press S to stop.":
   1 d$="PSION   
   1 d$="PRESS "+d$:
   1 d$="PRESS "+
   1 d$="Many rabbits-food for foxes  ":
   1 d$="MONTE CARLO"
   1 d$="MODES":
   1 d$="MODE CONTROL":
   1 d$="Loading waves":
   1 d$="Loading lesson1":
   1 d$="Loading draw":
   1 d$="LESSON TWO":
   1 d$="LESSON THREE":
   1 d$="LESSON ONE":
   1 d$="LESSON FOUR":
   1 d$="KEYWORDS":
   1 d$="GENERATOR":
   1 d$="Foxes are now short of food     ":
   1 d$="Fox population grows            ":
   1 d$="Few foxes-rabbit colony grows":
   1 d$="FOXES":
   1 d$="Enter & Press":
   1 d$="ENTER"
   1 d$="ENTER "+k$:
   1 d$="END OF SIDE B":
   1 d$="DO NOT PRESS BREAK!":
   1 d$="Check that the mode is correct":
   1 d$="CONTENTS":
   1 d$="CHARACTER":
   1 d$="BUBBLE":
   1 d$="BEATING OF":
   1 d$=" START THE TAPE ":
   1 d$=" Press y to run again ":
   1 d$="     Loading dictionary     ":
   1 d$="       Loading lesson4       ":
   1 d$="       Loading lesson3       ":
   1 d$="       Loading lesson2       ":
   1 d$="        ":
   1 d         
   1 character e
   1 char      
   1 c$="KLCEG":
   1 c$(f)=c$(f+1
   1 bubblesort
   1 bits       
   1 Update high res chart
   1 Update chart
   1 Screen coords from x,y
   1 Save on tape
   1 STOP  THE TAPE
   1 Put r(8) into usr r$
   1 Poll keyboard for cursor control keys
   1 Plot theoretical graph
   1 Pick up character
   1 I$(j)=card
   1 I$(g)<I$(g+1
   1 I$(f)>I$(f+1
   1 I$(f)=I$(f+1
   1 Display user graphics
   1 Design character
   1 Clear lower screen
   1 Change x,y as a function of c
   1 ??????????????????
   1 ?????????>>>>?>?>????????
   1 ???????>8>8>8>>8>8>8>8>???????
   1 ?????88>>>>>>>>>8>>>>8>>>88???????888>>>>>>>>>>>8>>>>>>>>>>888??8888>8>>>>>>>>>>>>>>>>>>>>>>888888888>>>>>>>>>>>>>>>>>>>>>>888888888>>>>>>>>>>>>>>>>>>>>>>>>8888888>>>>>>>>>>>>>>>>>>>>>>>>>>888888>>>>>>>>>>>>>>>>>>>>>>>>>>8888888888888888888888888888888888888888888888888888888888888888888((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
   1 ;'"CURSOR":
   1 ;"rabbits"
   1 ;"press any key to start":
   1 ;"cursor jump ";
   1 ;"arrow keys 5,6,7 or 8"''
   1 ;"and the initial number of foxes is":
   1 ;"a,b,c,d are constants"
   1 ;"You do not have to run through  the whole of side A or side B inorder to run a particular       program."
   1 ;"While pressing key H and CAPS   SHIFT together...":
   1 ;"We will first concentrate on thewhite keywords which are on the keys."
   1 ;"WAVE 2";
   1 ;"WAVE 1";
   1 ;"Use CAPS SHIFT to produce upper case characters...":
   1 ;"Two waves may be added together to form a third,more complex    wave."''"If the frequencies of the two   waves are fairly close,then a   low frequency effect will occur,known as beating.This is most   prominent when the amplitudes ofthe two waves are also close."
   1 ;"These keywords are the most     commonly used and always appear at the beginning of a statement or after the keyword THEN."
   1 ;"The upper (green) symbol is     accessed unless SYMBOL SHIFT is pressed when the lower (red)    symbol is produced.":
   1 ;"The red keywords and symbols on the keys are produced by        pressing the appropriate key andSYMBOL SHIFT together"
   1 ;"The program will add two waves  of your choice,emphasising the  beat frequency in red (if it    finds one!)."
   1 ;"The next test will ask you to   enter a sequence of characters  (or string)."
   1 ;"The letters and numbers on the  Spectrum are laid out in the    same way as a typewriter."
   1 ;"The interpretation of a key is  not only affected by the shift  keys but also by the present    mode - as indicated by the      cursor. There are 5 modes:"
   1 ;"The following test will continuead infinitum unless you exit by pressing STOP (SYMBOL SHIFT & A)Try pressing STOP now."
   1 ;"The flashing words on and aroundthe I key are keywords belongingto the Spectrum BASIC language."
   1 ;"The current cursor is shown     above. Press the keys that make the current cursor the same as  that which appears in this space":
   1 ;"THIS PROGRAM IS INTENDED AS A   GUIDE TO THE KEYWORDS USED BY       THE SPECTRUM BASIC";''';"IT PROVIDES A BRIEF DESCRIPTION OF EACH KEYWORD AS YOU ENTER IT"'''
   1 ;"THE TAPE              PRESS ANY KEY TO CONTINUE":
   1 ;"Swap?-yes":
   1 ;"Swap?-yes (6>3)":
   1 ;"Swap?-no (6<8)":
   1 ;"Sorted - press y to run again"'"or any other key to continue." 
   1 ;"STOP THE TAPE":
   1 ;"Remember - you must make the 
   1 ;"Rabbits increase by birth  
   1 ;"Rabbits are killed by foxes
   1 ;"RABBITS":
   1 ;"Pressing BREAK stops the programYou can restart by entering RUN (press r followed by ENTER).":
   1 ;"Press any key"
   1 ;"Press any key for the Spectrum   to solve this problem in time":
   1 ;"Pass ";e:
   1 ;"PRESS ANY KEY TO START"
   1 ;"PRESS ANY KEY  TO CONTINUE"
   1 ;"Over time 
   1 ;"Observed"
   1 ;"O.K. - start the tape        "'"Loading evolution            ":
   1 ;"O.K.  START THE TAPE           ":
   1 ;"Normally the 
   1 ;"More about the flashing parts   in the following lessons. In    this lesson,we will concentrate on letters  and numbers."
   1 ;"Lesson 1: Typewriter mode"
   1 ;"In the following test, assume   that the Spectrum is expecting aBASIC keyword":
   1 ;"However, you will notice that   there is much else on and aroundthe keys which makes this       keyboard more complicated and   powerful than a typewriter      keyboard."
   1 ;"Get ready to move......."''"      p to move right"''"      o to move left"''"      CAPS SHIFT for extra zip"
   1 ;"Foxes increase by birth    
   1 ;"Foxes die from starvation  
   1 ;"Expected"
   1 ;"Every word or command in the    Spectrum BASIC is entered by    pressing the correct key or keysfor that command and NOT by     spelling the command out."
   1 ;"Enter your own initial          conditions to study               the problem"
   1 ;"Enter number of spaces for";
   1 ;"E.g., pressing just key H...":
   1 ;"DO YOU WANT TO TRY AGAIN (Y/N)?":
   1 ;"Compare 8&2":
   1 ;"Compare 6&8":
   1 ;"Compare 6&3":
   1 ;"An example now follows in which a hand of cards is sorted in    time by the Spectrum."''"To speed up the sorting hold    down any key."
   1 ;"After the 1st pass the largest  number has ""bubbled"" to the end."'"Another 2 passes would complete the sort - producing 2,3,6,8."
   1 ;"AN EXAMPLE OF THE SOLUTION OF       DIFFERENTIAL EQUATIONS":
   1 ;"= 2400":
   1 ;"2  3  4  5  6  7  8  9  10 11 12":
   1 ;"0000000000";
   1 ;") and  foxes (number ":
   1 ;"(Press y to continue               or n to stop    )"
   1 ;"  RESULTS"
   1 ;"  A SORTING ALGORITHM APPLIED         TO A HAND OF CARDS"
   1 ;"   This is a BASIC program        It illustrates how you can      program your own real time        games on the SPECTRUM            using simple BASIC"
   1 ;"    ...gives upper case ";
   1 ;"    ...gives lower case ";
   1 ;"        ":
   1 ;"          ":
   1 ;"            ":
   1 ;"              ":
   1 ;"                                "
   1 ;"                                                                ":
   1 ;"             
   1 ;"         
   1 8888888888888888888888888888888888888888::::::::::::::::888888888888::::::222222222222:::::888888::::2222222444444442222222:::88::2222444444444444444444442222::2224444,,,,,,,,,,,,,,,,,,4444222444,,,,,)))))))))))))))),,,,44444,,,))))))
   1 7.Character Generator
   1 6.Monte Carlo
   1 3.Evolution
   1 24c1Clears all variables in memory
   1 23f2Same as PEEK, for input-output'ports
   1 23c2Same as POKE, used with input-'output ports
   1 21c2As with PRINT, but uses'ZX printer instead of screen
   1 21c2As with LIST, but uses'ZX printer instead of screen
   1 21c1Copies the screen to the printer
   1 20f3SCREEN$ (l,c) gives character'at line l, column c, of screen'Also used with SAVE etc.
   1 20f3SAVE <name> LINE n: will GO TO n'after LOAD has completed'Also used with INPUT Ch.15
   1 20c3Used to check that'a program on tape  will LOAD'successfully
   1 20c3Loads program without deleting'existing one (except for line'numbers which overlap)
   1 20c3Loads program from cassette'and clears existing programs'and variables
   1 20c2Stores program and variables'on cassette
   1 2.Bubblesort
   1 19c1Sounds the loudspeaker
   1 18f3Reads keyboard and gives'character produced by key'currently being pressed
   1 18c2Halts program for specified time'(pressing a key resumes)
   1 17f3POINT (x,y) tells whether pixel'at x,y is ink or paper colour'(0 = paper, 1 = ink)
   1 17c2PLOT x,y sets pixel at x,y'to ink colour
   1 17c2Draws straight or curved lines'from current position
   1 17c2CIRCLE x,y,r draws a circle with'centre x,y and radius r
   1 16f3ATTR (l,c) gives attribute byte'(FLASH, BRIGHT, PAPER & INK)'at line l, column c
   1 16c3Sets paper colour on screen'Can also be used inside other'statements, as in PRINT PAPER n
   1 16c3Sets ink colour on screen'Can also be used inside other'statements, as in PRINT INK n
   1 16c3Determines whether characters on'screen will flash or be steady'Use in the same way as INK
   1 16c3Determines whether characters on'screen will be bright or normal'Use in the same way as INK
   1 16c2Controls overprinting of'screen characters
   1 16c2Controls inverse or normal video'of screen characters
   1 16c1Sets border colour
   1 15n3AT l,c sets PRINT and INPUT'position to line l,column c'of screen
   1 15n2TAB c moves PRINT or INPUT'position to column c
   1 15c2Allows data to be entered into'a variable from the keyboard
   1 14f3USR "a" gives start address of'user defined graphic a'Also used for machine-code Ch.17
   1 14f3CODE s gives the code of the'first character of string s'Also used with SAVE etc.
   1 14f2Used to express numbers'in binary form
   1 14f2Gives the contents of a single'byte of memory
   1 14f2CHR$ n gives character whose'code is n
   1 14c2POKE a,n sets value of byte at'address a to value n
   1 13n2Used in IF statements to reverse'true and false
   1 13n2Logical "or", usually used'in IF statements
   1 13n2Logical "and", usually used'in IF statements
   1 12c1Sets the dimension of an array
   1 11f2Generates pseudo-random number'between 0 and 1
   1 11c3Sets RND to start at a specified'place in its sequence'of random numbers
   1 10f3The ratio of circumference'of a circle to its diameter'(=3.1415927 approx.)
   1 10f2Trigonometric tan function'Argument in radians
   1 10f2Trigonometric sine function'Argument in radians
   1 10f2Trigonometric cosine function'Argument in radians
   1 10f1Trigonometric arctan function
   1 10f1Trigonometric arcsine function
   1 10f1Trigonometric arccos function
   1 10f1Raises argument to power of e
   1 10f1Natural logarithm to base e
   1 1.Thro' The Wall
   1 00000000055000
   1 00000000000000000000000000000000000000000000000000000000000000000044444444444444440000///////0000000000000000000000000/?????/0000000000000000000000000(?????/0000000000000000000000000/?????/0000
   1 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
   1 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
   1 000000//555000000000000000000000000000//550000000000000000000000000000000550000
   1 000///////0000
   1 ,x;"Letter (lower case)";
   1 ,x;"Keyword expected";
   1 ,x;"Graphics characters"
   1 ,x;"Extended (off the keys)";
   1 ,x;"Capital (upper case letter)";
   1 ,,,,,,"  Press any key to continue ":
   1 ,,,,,,"   MONTE CARLO"
   1 ,,,," This program uses the RND "
   1 ,," Press any key to continue-":
   1 ,,"  The board is divided up into "
   1 ,,"  Each generation the number     (n) of neighbours a cell has    decides whether life will begin (n=3), survive (n=2 or 3),or    die (n<2  or n>3)."   
   1 ,,"   RULES"
   1 ,,"    It runs in two stages, "
   1 ,,"           LIFE"
   1 *r)+1000000
   1 *paper+ink
   1 )="          
   1 )+" OF MANUAL":
   1 ))))),,,,4,))))
   1 (w*(t+x))))
   1 (r*r-n*n)*2
   1 (n-m)>(n+m)
   1 ((00000000000000
   1 '''"This is the 1st of 4 lessons    which are designed to teach the fundamentals of the Spectrum    keyboard.":
   1 '''"Press any key to continue.":
   1 ''"Pressing the same combination   again resets to the 
   1 ''"Press any key to continue"
   1 ''"Enter a to u"
   1 '"When you are asked to 'press' a character or keyword, you shouldnot press ENTER after pressing  the required key.":
   1 '"This range includes serious     business-type applications and  games (both intellectual and    not so intellectual)."
   1 '"The word 'enter' will always    imply that you should terminate the character or characters by  pressing the key ENTER."
   1 '"The programs on this cassette   are largely written in BASIC to illustrate some of the things   you can do."
   1 '"The objective is to place the   list in ascending order from    left to right."
   1 '"The following page illustrates asingle pass of this algorithm   applied to a very simple list   consisting of 4 numbers."
   1 '"The Spectrum uses this property to decide whether to interpret  a letter key press as that      letter or as the keyword on thatkey."
   1 '"The Algorithm:"'"Pass over the list comparing    neighbouring items and swap themif they are out of order. Repeatthese passes until the list is  ordered."
   1 '"Substantial machine-code        programs from Sinclair by Psion will allow you to apply the     Spectrum to its full capability."
   1 '"Lesson 4: Extended mode"
   1 '"Lesson 3: The cursor mode"
   1 '"Lesson 2: Single Entry Keywords"
   1 '"LOAD ""pname""";''"where pname is the program name."
   1 '"For more details, see chapter 14of the Spectrum manual."''"Press any key to continue":
   1 '"Enter a to u"''"or just press ENTER to skip."
   1 '"E.g."'"a  - to save character A        bk - to save characters B to K"
   1 '"CONTENTS               FILE NAME"'
   1 '"All the programs on this tape   may be loaded individually by   positioning the recorder before the required program (or just   rewinding  the appropriate      side) and entering:"
   1 '"  Q gets you out of the program"''''
   1 '"  L draws a line from + to X"''"  C draws a circle with centre +    passing through X"
   1 '"  B draws a box with + and X at     diagonally opposite corners     + and X must not be in line     vertically or horizontally"'''
   1 '"  + is moved by pressing the";
   1 "would you like an example ?(y/n)";
   1 "want to try again? (y/n)   ";
   1 "frequency of wave 2?(4
   1 "frequency of wave 1?(4
   1 "amplitude of wave 2?(0
   1 "amplitude of wave 1? (0
   1 "Which user-defined character do you wish to pick up?"
   1 "Use the arrow keys with or      without CAPS SHIFT to move the  flashing cursor about the grid."
   1 "This is a program to aid the    generation of user defined      graphics characters."''"These characters have character codes from 144 to 164 inclusive and are normally entered by     pressing keys a to u in graphicsmode."''"Characters generated by this    routine can be saved on your owntape to be used at a later date by other programs, or to be     modified by this program."
   1 "There are 2 crosswires (+ and X) which can be moved around the   screen and are used to define   various figures"''
   1 "The following figures are drawn  by pressing the keys indicated:"''
   1 "The cursor square is filled-in  when CAPS SHIFT is pressed and  is cleared otherwise."
   1 "The crosswires move one pixel at a time but you can change this  by pressing J and entering the  number of pixels the crosswires will jump at a time"
   1 "S to save characters on tape"
   1 "Q to quit this program"
   1 "Press Q to quit this stage."
   1 "P to pick up a character"
   1 "In which user-defined graphic   character do you want this      pattern entered?"
   1 "HORIZONS is an introductory     cassette written by Psion for   Sinclair."
   1 "HORIZONS    SIDE B"':
   1 "Enter the file name of the code to be saved"
   1 "Enter the character or characterrange that you wish to save"
   1 "Enter starting number of rabbits (r between 4000 and 7000) ";
   1 "Enter starting number of foxes (f between 100 and 400) ";
   1 "Enter q to load the next programor just press ENTER to repeat ";
   1 "Enter colour (0-7) for paper ";
   1 "Enter colour (0-7) for ink ";
   1 "C to clear grid and start again"
   1 "BUBBLE SORT - A simple algorithmfor ordering a list of items."
   1 "A to alter the pattern"
   1 " when positioning a being."
   1 " values (shown in green)" 
   1 " to stop."
   1 " the initial behaviour and then"
   1 " the cursor direction keys,"
   1 " square has 8 neighbours, and"
   1 " resulting probability"
   1 " pressing the shift key as well"
   1 " ones (shown in black)."
   1 " on a larger scale to "
   1 " of two dice, and displays the"
   1 " function to simulate the fall"
   1 " firstly on a small scale for"
   1 " distribution on a bar chart."
   1 " demonstrate how the observed"
   1 " can be either alive or dead."
   1 " approach (slowly) the expected"
   1 " a square grid.  Each unit "
   1 " R to reinitialise and S"
   1 " Press Q to start life, "
   1 " 5 - 8 to move the cursor,"
   1 "  generations in seconds ? ";
   1 "  X by pressing SHIFT-5,6,7 or 8"'''
   1 "  To set up initial beings use"
   1 "  The solution depends on the   initial conditions . In the     example that follows the initialnumber of rabbits is"
   1 "  Simply enter the keyword of     your choice as you would in     BASIC, using extended mode         in the normal way"
   1 "  Imagine a land area populated by  two  species  say  rabbits  (number "
   1 "  Delay between"
   1 "  Being colour 0 - 7 ? ";
   1 "  Background colour  ? ";
   1 "           ----"
   1 "                                ":
   1 "                                    Mathematical  equations  of  considerable  subtlety can  be  solved  on  the  Spectrum.   An example of this is differential equations  which  describe  the evolution  of a system in time. Examples  include  problems  in physics,chemistry,electronics,  meteorology,etc.                                                                                     Foxes  and  rabbits  is  a  classic example of equations    of this kind applied  to  an    ecological  problem.                                                                                                                                             Press any key":
   1  cursor is used to produce the graphics symbols on keys 1-8and for user defined graphics."
   1  cursor is used to access  the keywords and symbols which  are above and below the keys"
   1  cursor is active unless the Spectrum is expectinga keyword when the 
   1  cursor is  active. The remaining 3 modes orcursors can be set by pressing  the following key pairs:"
   1  THE TAPE        ":
   1  CAPS SHIFT & SYMBOL SHIFT"''" 
   1  CAPS SHIFT & 9 (GRAPHICS)"
   1  CAPS SHIFT & 2 (CAPS LOCK)"''" 
   1  9f2Strips quotes from string,'evaluates as a string
   1  9f2Strips quotes from string and'evaluates as an expression
   1  9f2STR$ n gives string that would'appear if n were PRINTed
   1  9f2SGN n =1 if n>0, 0 if n=0 and'-1 if n<0
   1  9f2Gives integer part of numerical'argument (always rounds down)
   1  9f2Calls user-defined function'(see DEF FN)
   1  9f1Gives square root of argument
   1  9f1Gives length of string
   1  9f1ABS n gives positive value of n
   1  9c3Allows you to define'your own functions'(see FN)
   1  6c3Sets up a list of data items'for READ command'Also used with SAVE etc.
   1  6c3RESTORE n will reset pointer for'next READ to first DATA item'after line number n
   1  6c2READ v assigns to variable v'the next item in a DATA command
   1  5c3GO SUB n causes a jump to line n'When a RETURN is found, program'returns to command after GO SUB
   1  5c2Defines end of subroutine'(see GOSUB)
   1  4n3Sets the amount added to the'counting variable after each'loop in FOR-NEXT loops
   1  4n3Separates initial value & limit'in FOR-NEXT loops and string'slicing (Chap.12)
   1  4c1Last command in FOR-NEXT loop
   1  4c1First command in FOR-NEXT loop
   1  3n2Must always follow the condition'in an IF statement
   1  3n2"Not equal to"'Mainly used in IF statements
   1  3n2"Less than or equal to"'Mainly used in IF statements
   1  3n2"Greater than or equal to"'Mainly used in IF statements
   1  3c2Used with THEN'to execute code conditionally
   1  3c1Clears the screen
   1  2c2RUN n clears all variables and'executes program from line n
   1  2c2LIST n displays program listing'on screen from line number n
   1  2c2GO TO n causes program to jump'to line number n
   1  2c2For comments: anything after it'is ignored until next line
   1  2c2Erases all programs'and variables
   1  2c2Continues program after error'from line where error occurred
   1  2c1Used to display items on screen
   1  2c1Stops the program
   1  2c1Assigns a value to a variable
   1   cursor current before you can   access the symbols which are    above and below the keys.":
   1   character"''"
   1    Press any key to continue   
   1          montecarlo"''"
   1           bubblesort"''"
   1             wall"''"
   1             evolution"''"
   1                 "
   1                     waves"'
   1                       life"'
   1                       draw"''"
   1                                                                                
   1